Thursday, March 30, 2017

Organizational Clarity: “Game-based Learning to Promote Safety in Hazardous Areas” article

From the CommlabIndia community is an article from easy, cheap solutions to meet organizational needs. In an email I received was a link to: “Game-based Learning to Promote Safety in Hazardous Areas” by Ashok Kumar K. Well, this is an article that deals primarily with industries that involve hazardous processes, so the training being interactive with the learners is a step forward than learning on the job.
Because as the article states learners do get bored when they just have to sit and listen to procedures and practices that deal with safety, so to combat this using an immersive learning experience will help.
These are the five aspects in the article that deal with game-based E-Learning training sessions:  

1. Hazards Hunt

2. Simulation Games

3. Gaming Elements

4. Gamified Assessments

5. Provision for Feedback


These last two aspects will tell you if the gaming experience is working with your training program or not, the feedback you gain form your learners will only assist in making your training programs better for the learners and the organization. If you want to know more just click the link here:

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